In this tutorial series, we are going to create a car render from the ground up. We will begin with a set of reference images and end with a car. The methods used in these tutorials can be translated from this specific car to any car, whether it is a sports car, a luxury car, or another type of car. The principals of good topology and watching the lines of the car apply in each situation. Part 1. In this episode, we will grab blueprints from the internet. Using gimp, we will break them it into four parts, the front, the back, the top, and the side. Back in blender, we will set up these images as background reference images. This will make the modelling stages of creating the car much easier. We will end the tutorial by modelling out the hood with the hood scoop. Feel free to give feedback! If you like what you see, subscribe, like, and comment. If not, let me know what I can do to improve. As always, you suggestions are appreciated. Happy Blending!